![]() Pro Render is existing tech, so they could bolt it on and then fine tune the integration instead of building completely from scratch. ![]() ![]() With the core rewrite, the current rumor mill is that R20 is going to bring huge changes. They released it half baked to get it going quickly and refine it in future releases. My take - and purely speculation - I think they realized it was important to catch up to the current GPU render engine offerings before they get any further behind the curve. Just for my own interest, are all render engines that can be used in conjunction with C4D designed to go all the way to a finished product? Is this engine somehow designed only to get MOST of the way there quickly, but they intend for the other engines to be used for a last run? Or is it more that this engine was released ASAP and that it needs nover revision or two to bring it up to feature parity with the other engines?Īpologies if this is an ignorant question, still learning the ins and outs of C4D when I have the time. Of course PIO's glass panels have wrong Face Orientation as the are made fromĮxtrudes and Frames/Sashes tend have strange extra vertices or 1-2 point polygons.īut I did the "Optimize" and "Align" commands already a few times and Face Orientationĭeactivating Refraction IOR doesn't change anything so I assume it is about the reflexions. I don't quite understand that as I am used to correct the Glass Panes geometry mostly afterĪn Import. Just in my File with glass panes from Door or Window PIO's they render nearly black Thought I may be a problem only when objects aren't parallel and did another cube row I tried again transparency in a file from scratch where arranging rounded edges cubesīehind each other worked well without (unrealistic) darkening. Happens in Modo since the implementation of render passes as well as currently in C4D. Gets forgotten, it doesn't need much time until you have a total mess. Yes, if new features are implemented and UI integration and its adaption or evolution
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